The 49 hour game jam
It’s hard to tell if the organisers planned on putting the second HunJam on the daylight-saving date. Nevertheless, we ended up with a bonus hour in the schedule, which the team put to use as time for resting.
While we had some experience with the strenuous work-life balance during a game jam, what we had significantly less experience with was Godot. This was the first time for both Ádám and Dániel, the two more technically-oriented developers to work in this engine. The result was some adjustment headaches, a few setbacks measurable in hours, progress that was lurching sometimes, and a very educative time altogether.
Ádám brought the idea, with story, mechanics, and limitations wrapped in one. Dániel joined in on the pixel art front, and did some of the writing and editing. Máté was contributing with the composition of the music based on the feedback from Ádám, and hammered the tracks out with impressive speed and precision (while contributing to two other projects at the jam with music and/or sound design).
At the end of the second day, we had a game that had no scope cuts, needed basically no crunch, and had multiple self-imposed limitations.
Máté, Dániel, and Ádám
Files
Get Overgrowth
Overgrowth
Tend to the farm and make choices with (almost) 1 button only. Made for HunDzsem 2023 (Hungarian Game Jam).
Status | Released |
Authors | DH, Csondika |
Tags | 2D, Godot, Grayscale, hunjam2023, Meaningful Choices, Multiple Endings, Pixel Art, storygame, Top-Down |
Languages | English |
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